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- Path: horus.co.jyu.fi!daeron
- From: daeron@co.jyu.fi (Aki Laukkanen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 6 Jan 1996 23:14:43 GMT
- Organization: I need to put my ORGANIZATION here.
- Distribution: world
- Message-ID: <4cmvp3$mis@mordred.cc.jyu.fi>
- References: <19960104.549D10.14D00@tbag.org> <4cjjbr$4im@maureen.teleport.com>
- NNTP-Posting-Host: horus.co.jyu.fi
- X-Newsreader: TIN [version 1.2 PL2]
-
- Stephan Schaem (sschaem@teleport.com) wrote:
-
- : Well, imagine this: a game play at 60fps. require maybe 70 to 80% of
- : the frame each frame for its logic. Where in this setup can you call
- : the OS to read data?
- : The floppy controler use assigned DMA slot, basicly read the data for
- : free. The only job you need to timeslice is MFM decoding (with
- : checksum to please people with flacky drive), maybe decompressing .
-
- Picture this, lets assume that you really need to load data in game (like
- your example some messages earlier). You have many hundred kBs to read. So
- what'll happen? Yes, there's no way the _slooooow_ floppy drive will make
- it in time and there we are like sitting ducks. Bloody stupid even to
- consider floppy drives. They're obsolete. This is the age of hard disks and
- CD-ROM, not stone age.
-
- --
- Daeron
-